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The crew of the Satellite of Love: Joel, Mike, Crow, and Tom Servo. |
I expect many of you are familiar with Mystery Science
Theater 3000 (otherwise known as MST3K). If not, let me give a brief
explanation: MST3K was a comedy TV show that ran through much of the 90s. It
showed bad sci-fi/horror/exploitation films, while robots and a human host
ridiculed the films from a shadow theater.
MST3K is one of my favorite shows of all time. Some of the
movies are so unbelievably bad that watching them would be insufferable were it
not for the constant laughs supplied by the MST writers. It recently occurred
to me that I might have actually learned a creative lesson or two from the
show. Some of these lessons were learned from the sharp humor of the show’s
writers, other lessons were learned from watching such bad films and realizing
what mistakes should not be repeated.
So here we go.
1— Don’t make your heroes infinitely superior to the
villains, or “Your weapons are useless against me!” – I’m not a fan of Superman.
THERE I SAID IT! He has a fix-it superpower for almost every imaginable
situation. But he’s not the worst abuser of the overpowered hero problem. No,
the worst might be PRINCE OF SPACE, an awful Japanese sci-fi superhero, and the
star of one of my favorite MST3K episodes. Basically, nothing kills this Prince
guy. In the film, some weird chicken people from outer space come to enslave
humanity… but they weren’t counting on Prince of Space! They shoot him with
lasers and rockets and stuff and he just stands there like a bastard, absorbing
everything they throw at him before shouting, “Your weapons are useless against
me!” This happens on repeat for basically the entire film and the chicken
aliens NEVER LEARN. The point is this: have some back and forth. I mean, I’m
sure most of us want the heroes to win in the end, but we want to see them
flirt with failure, too. Make your villains mighty in some way. Let them crush
enough of the hero’s world so that the hero is forced to rebuild. And if you really
want to go with an unbalanced power struggle, it’s typically better to go with
villains who are stronger than the heroes every time.
2— Don’t try to say something when there’s really nothing
worth saying, or “Focusing my attention on the good and the beautiful.” – Dig
this exchange from the film The Phantom Planet. First, some setting: two
astronauts are flying through space and there’s a lull in the action, giving
one of the dudes a chance to get deep. He says, “You know, Captain, every year
of my life I grow more and more convinced that the wisest and the best is to
focus our attention on the good and the beautiful, if we just take the time to
look at it.” To which the Captain replies, “You’re some guy.” Seriously. Momma
always said if you don’t have something nice to say, don’t say anything at all.
My version: If your characters don’t have anything worth saying, glue their
lips shut. It’d be different if this wonderful nugget of dialogue meant
something to the story. It doesn’t. There are many examples of this kind of an
attempt at getting deep and profound, even in good books and film. It’s
excusable but only as long as the dialogue is rich or actually meaningful in
some way. But if it just sits there, doing nothing other than making you go HUH? then you gotta cut it out like a
cancer and toss it in the biohazard bin.
3— Not every genius must be an eccentric, or “You’re weird,
which results in creativity.” – In the bad movies shown on MST3K, artists and
geniuses are often times presented as goofy eccentrics. Seriously, you don’t
need to be a weirdo to be creative. They don’t necessarily go hand in hand.
There’s nothing wrong with weird—I like weird. But it’s not a character
requirement for crafting an intelligent inventor, writer, painter, scientist,
whatever. Some creative people are actually kind of boring. IT’S TRUE!
4—Don’t make your characters pat you on the back, or “I sing
whenever I sing whenever I sing!”—I don’t like it when characters in a
book/film remark how eloquent, cool, original, or charming another character
is… especially when I, as a member of the audience, fail to see what’s so cool
about the dude they’re in love with. It just bothers me. It’s the writer patting him/herself on the back with
what they feel is a great character and wonderful dialogue. If you’re writing a
comedy, don’t have your characters laughing at the one-liners. If you’re
writing an inspirational speech, don’t have a member of the audience remark,
“How inspirational!” It’s too obvious. It’s insincere. It’s obnoxious. There’s
this do-gooder kid in MST3K’s The Giant Gila Monster who writes and sings his
own songs. The kid is devoid of originality but everyone seems to love his
music anyway. A radio guy wants to make him into a star with his
likely-soon-to-be hit song, which features the chorus, “I sing whenever I sing
whenever I sing.” Oy… But even films that have not received the MST3K treatment
are guilty of similar sins. Oliver Stone recently made the poor choice to
direct a sequel to Wall Street. The sequel is not very good but it’s not an awful film. There is, however, an awful
sequence where Michael Douglas’ Gordon Gekko is giving a lecture to students.
The lecture is full of one-liners in a desperate attempt to strike gold again
and find the next “Greed is good.” No gold is ever found, but in the audience
Shia LaBeouf is eating it up. Shia’s in awe and thinks Gekko is awesome.
Except, what Gekko’s saying isn’t awesome.
I mean, it sure isn’t “greed is good” awesome. As a result, the scene sinks,
the Shia character seems like a fanboy for all the wrong reasons, and instead
of being happy to have Gekko back we’re mostly just thinking how much happier
we’d all be watching the original Wall Street instead. Also, Shia LaBeouf
sucks. But anyway, onto #5!
5— If you offer a warning, follow up on it, or “Watch out
for snakes!”—Ever heard the written rule… or maybe it’s unwritten. I mean, I
never read it, so I don’t know… anyway, ever heard the rule that says if you
reveal a gun hidden in a drawer at the beginning, then you gotta have a
character use it before the end? While I would normally agree that rules are
made to be broken, my time watching MST3K movies has led me to believe this is
one you should pay attention to. There are many bad movies that offer up a
warning to the characters, but then zero conflict results from this. The ‘gun
in the drawer’ rule is a promise to the audience about conflict still to come.
Not following up on it is a broken promise and those are BAD. There is this
one movie, I believe it was Monster-A-Go-Go, a horror story about a town gripped
by fear when a mysterious monster stalks the night… The film ends with one of
the characters simply saying, “There was no monster.” Um, okay? Why the hell
was I watching your monster movie then?
6—The sequence that goes on forever, or “Saaaaaandstoooooorm!”
– Ever gotten to a part in a book or film that just refuses to end? There’s
probably a good chance that sequence is there simply to pad the story and give
it some length at the sacrifice of your enjoyment. Rock climbs and sandstorms
are the mortal enemies of the crew of the Satellite of Love. Not sure why it
is, but many MST3K films turn to sandstorms to pad out their running time.
Weird. I think the filmmaker’s intentions were to show us the character’s
enduring suffering on some level, but all we get are some guys walking through
drab shots of shit flying past the camera. NOT FUN. To the filmmakers of Hercules
Against the Moon Men: you’re not David Lean and this ain’t Lawrence of Arabia… I’ll
always believe it’s better to write a story that’s too short than to write one
that’s too long.
7—Poorly written comic relief characters, or “Oh, for fun!”
–While I prefer humor to be sprinkled about in the dialogue by all characters,
there are plenty of successful works where most the humor comes from a single
comic relief character. Which is fine. But! When you have a script full of
humor that’s spread amongst the cast of characters, it’s easier to let the lame
ducks slide. However! When you have a script with a single comic relief
character, it’s much harder to ignore when his/her jokes fall flat. Your
readers may begin dreading the appearance of the jokester and soon enough even
the okay jokes feel like a cold shower.
Actors say dying is easy and comedy is hard. Let me expand on that: comedy is
hard, playing the comic relief is a bitch. The humor better hit the mark, the
character better be well-written, and if it’s a film/TV show then the actor
better be up to task. Otherwise you get a character like Dropo from Santa Claus
Conquers the Martians… acting like an idiot every scene… and the only people
laughing are the ones with written orders to do so. (One extra thought on this:
drunk humor was apparently funny once upon a time. I guess. I mean, I imagine
some people found the drunken comic relief guy from The Giant Gila Monster
funny back in the day. Maybe not. Either way, he’s not funny now.)
8— The inequality of gender on film, or “Bad touch!”—There’s
this trend in fifties/sixties B-movies where the female characters are
presented as being, well, really stupid. Even the smart ones! A woman could be
a scientist, a journalist, a doctor, a princess, whatever, but by the third act
she basically stops coming up with ideas and steps aside for the male hero (who
the woman inevitably falls in love with, even if he’s an asshole—ESPECIALLY if
he’s an asshole). Your female character should have more to offer the story
other than just being available for the hero’s celebratory sex when he saves
the day. I mean, come on. I single out the fifties and sixties, but the simple
truth is that little has really changed. Women get more respect now, but
feminism is still treated like a dirty word. A step towards correcting that is
writing stronger female roles in fiction. Women don’t need a man to save them
all the time—they can save themselves and sometimes they can save the guys.
Women don’t need to have marriage be their ultimate goal in life—sometimes
they’re happy the way they are. And so on. In recent years, Marvel and The
Hunger Games are doing a lot of good in changing people’s minds as far as what
a girl can do in fiction and fantasy (this is especially important for young
boys, I think). But the problem’s not solved, so don’t slack on this issue.
Treat all women with respect, even the ones that you created in your head.
9— When you submit your work to the world, be ready for the
criticism, or “…the hell?”—While I would never condone bashing fanfiction or
the work of budding artists, the people who made the films which appeared on
MST3K were professionals—or at least they liked to think so. As a professional
artist, you’re hoping people are going to love your work. However, you must
remain aware that the door is open for people to hate your work and make fun of
you, too. Right or wrong doesn’t matter. As a professional your work is now
going to be part of a great, big ocean—and the ocean is full of sharks with
blogs, Amazon reviews, and twitter accounts. There’s a story about an MST3K
episode for the movie Time Chasers, which was an ultra-low budget sci-fi film
about time travel. The story goes that the filmmakers were huge fans of MST3K
and were delighted to have their film featured on the show… but apparently they
weren’t ready for the wisecracks that Mike and the bots made while watching
their film. Supposedly their thinking was that the movie was going to impress
in some way, and that MST3K might stop their jokes and go, “Hey, this is pretty
good!” Time Chasers is not one of the worst films to ever appear on the show
(far from it), but it’s not good either. And one must remember the point of the
show is to have fun with the film they’re watching. I feel kind of bad for the
Time Chasers crew, but really, what were they expecting?
10— Write your story your way, or “The right people will get
it.” – One of the central ideas of MST3K’s humor is that not everyone will get
every joke. The right people will understand certain jokes that fly right over
other viewer’s heads. And that’s okay. The show doesn’t dumb itself down to be
understood by the whole crowd. Whether you’re writing comedy, drama, or genre
fiction, know that the right people will get what you’re trying to do. You
can’t satisfy everyone, so don’t even try. Play the fool, make your heroes
ugly, get all twisted, give us a dash of your weird sense of humor. You’re
gonna confuse some people but the rest of us will love ya for it.
Thanks for reading.
Push the button, Frank.